Title: Sandman, Volume 8: Worlds’ End
Author: Neil Gaiman
Year of Publication: 1994
Length: 168 pages
Genre: graphic novel – magical realism
New or Re-Read?: Re-Read
Rating: 4.5 stars
This is a wonderfully imaginative volume of Sandman — and considering that the entire series is a celebration of imagination, that’s really saying something.
A series of nested stories, reminiscent of Boccaccio’s Decameron and Chaucer’s Canterbury Tales, Worlds’ End introduces us to a mismatched set of characters who meet by happenstance, during what we learn is a reality storm. Something tremendous has caused the walls between the worlds to bend and quake and crack, and some hapless souls caught in the shivering have ended up at the Worlds’ End Inn, telling tales until the ripples settle. This collection is somewhat like Dream Country and Fables and Reflections, in that it takes place outside of what continuum of the larger story arc exists; there are discrete stories, but, unlike in the other two volumes, they are connected through the frame device.
The frame focuses on one man, Brant, and his traveling companion, Charlene, who had just been driving home from a business trip when a fabulous creature runs into the road, causing Brant to wreck the car; they wake in the Inn. As they accustom themselves to their new surroundings, they begin to hear tales. The first, of a sleeping city that traps its inhabitants in its dreams, isn’t one of my favourites, but it is told in a rather interesting way, both in its words and its images. There are no outlines; everything is blocks and shadows and and shapes, and there are no word balloons, only plain text narrative. It creates a very stark sensation. The second story is about as far in contrast from the first as it could be; our old friend Cluracan of the Fae tells it, about a diplomatic mission of his that turns into a political intrigue and tale of vengeance. Because it belongs to the Fae, it overflows with colour and details and whimsy. We meet another Queen of the Fae — Mab, this time, rather than Titania — and we get to see another imagined world, entirely apart from our earth. In The Sandman Companion, Gaiman states that he thinks this story fell flat, that it needed to be much longer to work well; I actually rather like it. I think the pace, which clips along with a rather casual shrug at cause and effect, suits Cluracan well.
The third story is one of the more fantastic in the series, among the best illustrated, and also revisits some old friends. A sailor lad names Jim decides to tell a true story here, in the Inn, where it might be believed, or if it isn’t, it won’t matter — a story he could never tell back at home, about an amazing voyage. This starts out, in many ways, like a classic eighteenth- or nineteenth-century sea tale; there are flavours of Treasure Island, Moby Dick, and Kipling. Jim takes to sea, and the boat he ends up on is chartered by none other than Hob Gadling — now a respectable businessman. They travel and talk and Hob passes on some wisdom. I love this for getting to see more of one of my favourite characters in the entire series; it’s magnificent to see Hob in-between his meetings with Dream, and it’s wonderful to see him look back at lessons learned with a touch of regret. He remembers the slave trade, which he took part in, because, at the onset, no one thought to question it as wrong; but now he feels ashamed for it, resolving to do better in the future — but with an awareness that, in the moment, you may not ever be able to tell right from wrong, and that he possesses hindsight on a near-unique scope. We learn at the end of the story that Jim is, in fact, a girl, approaching the age when she won’t be able to hide her gender anymore. Both her time on the sea and the era of the tall ships are ending, and the reader definitely gets a sense of mournfulness. So, too, a sense of romanticism; not everything is as pretty as a wistful memory makes it — as Hob Gadling is always swift to point out to us.
Next, an alternate history of America, where a remarkable young boy named Prez becomes President at the age of 18. Through this story, Gaiman explores politics from point of view that is both a fairy tale and semi-religious, a tale of promises made and hopes fulfilled — as they almost never are in our version of reality. It’s ideal and idyllic, a world where everything goes right in the 1970s and America enters a Golden Age more true and magnificent than any Golden Age has probably ever been. It ends as swiftly as any Golden Age must; Prez declines the calls to run for more than two terms and retires quietly. Things don’t suddenly become bad, but the shine’s gone off. And one day, Prez dies — though no one knows how or where, there’s a mythic awareness that it happens. The readers witness his conversation with Death and his choice to move on, through the worlds, to find more things to fix. There’s definitely a messianic quality to Prez, an implication that he comes when needed and never overstays his welcome, never falls prey to the downfalls of normal humans, never fades in the hearts of those who love him.
The next story is one of the most complex, exploring the lives of interdimensional undertakers, who live in the Necropolis, a City of the Dead tasked with maintaining the funereal customs of various worlds. This one, like many of the story in the Decameron or Canterbury Tales, nests within itself. A young apprentice speaks of his experiences; someone in his story tells about his mistress’s youth; the apprentice eventually has to tell his own tale within his tale. They twist and intertwine, spreading outward to the Inn, as well, as we’ve seen the apprentice wandering around and having conversations in the framework.
Through that framework, we learn, bit by bit, more about the Inn. It is a “free house”, a clever bit of play on Gaiman’s part. In Britain, a free house is a pub unattached to any brewery; for Worlds’ End, it means that it exists outside reality, attached to the bounds and rules of no world, entirely its own place. There is an implication that the current hostess may be a Hindu Goddess (Lakshmi, perhaps, or a version of her?). And people can come, and go, and pass through to worlds not their own. Towards the end of the collection, Charlene is asked for a story — and she replies that she has none. Except, in saying so, she does tell her own tale, a female story (the only one in the collection, really), and one of futility and frustration. Ultimately, she decides to stay, to work at the Inn, determining that she has nothing really worth returning to in her version of reality. When the storm ends and Brant wakes back up, he discovers that it is not as if Charlene has died, but as if she had never existed; her car is in his name, no one remembers her. And then the reader learns that everything in this volume has been told by Brant (who never had to share a story in the Inn) to a bartender.
The art in this volume may be the best in the series — at least it’s among the best. Evocative, enormously detailed, full of colour and nuance — it’s an absolute visual feast. One of the best centerfold splashes ever features a phenomenal sea monster, bursting up out of the ocean to dwarf the tall ship observing it. Perhaps the most spectacular series of images, however, comes towards the end of the issue, when the denizens of the Worlds’ End look out the windows and witness what they suppose to be the cause of the reality storm — a funeral procession of truly incredible proportions. It lasts over three full two-page splashes — a circumstance unique in the entire series. We see many, many familiar faces — Destiny, leading the way; Titania, Odin, Bast, Emperor Norton, Mervin, an angel, a raven. But whose funeral is it? We may make an educated guess, based on the attendees, but we have no confirmation. And when is this happening? Where? Is it even real? And, most important of all, how did it come to be? We don’t know yet — but we will.
Worlds’ End is fantastic and imaginative and explorative, but through it all, you feel an ebb. Things are receding, failing, ending. The energy at the end of Brief Lives, where you first sense that the greater story of the Sandman is nearing its close, continues here, though we hardly see Dream at all. The mood carries over. The reader approaches The Kindly Ones with trepidation, both wanting and not-wanting to know what’s going to happen, reluctant to confirm suspicions, but inexorably drawn to the story’s climax.